Joseph Nazzaro
Director · Consumer Product
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I'm Joe Nazzaro. Ask me anything.

Every answer is grounded in fifteen years of real consumer product work. Ask whatever you'd ask in a room.

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Fire away.

I'll answer from my actual work. If I don't know something, I'll say so.

More below
Currently Building

Huddle. The AI assistant for parent-volunteer coaches.

Thirty minutes of prep, no coaching background, a bag of cones. One tap and they have a practice plan calibrated to their team, their roster, and what they worked on last week.

01Home · One tap to a plan
Huddle home screen showing the next practice and a personalized plan preview
02Practice · AI coaching note
Huddle practice plan view with timed drill blocks and an AI coaching note
Stack
React Native · Supabase · Claude API
Team Size
One. Built with Claude Code.
First User
My daughter's coach
Track Record

Fifteen years of consumer product at scale.

Six projects, hundreds of millions of users, the receipts behind the resume. Tap any card to read the scouting report.

01
Subscription
Fantasy Plus
Yahoo · 2022 – 2025
$6M $3M $0 Y1 Y2 Y3
180K+
Subs
$6M+
ARR
6mo
Launch
Scouting Report
01
$6M+ ARR from a blank page.

Built Yahoo's first paid subscription tier in six months from kickoff. Prioritized billing infrastructure first, launched lean, then spent year one watching what users actually did. 70% of purchases happened during drafts. That insight rewrote two years of roadmap.

Role · Director of Product
02
Sub + Gaming
CC+ & PFR
Teton Ridge · 2025 – 2026
Record
Sub Sales
Record
Game Rev
2
Products
Scouting Report
02
Two products, one operating rhythm.

Led product for Cowboy Channel Plus, the subscription streaming app, and Pro Fantasy Rodeo, the paid fantasy game. Shifted CC+ toward premium owned programming and fixed broken purchase flows ahead of NFR, producing the highest subscription sales in the product's history. On PFR, simplified lineup building and partnered with marketing to cross-sell CC+ subs into the game, driving record revenue for the year.

Role · Director of Product
03
Lifecycle
Push Notifications
Yahoo · 2018 – 2022
38%
Open
+15%
Watch Lift
+10%
YoY Eng
Scouting Report
03
Tied each user's roster to the live game.

Built a personalized push program connecting each user's lineup to live game action, driving a 15% lift in users watching games. Expanded across content types — big stat lines, close matchups, editorial — sustaining a 38% open rate and 10% year-over-year engagement growth. The tight loop between content and consumption most apps never pull off.

Role · Principal PM
04
Engagement
Fantasy Chat
Yahoo · 2018 – 2020
68%
Access
30%
Send
M+
Users
Scouting Report
04
Turned a solo activity into a group one.

Evaluated build vs. buy, led integration and launch. Became one of the platform's highest-used features. Used for draft organization, trade talks, and the trash talk that keeps leagues alive March to January.

Role · Principal PM
05
Cross-Sport
Fantasy Basketball
Yahoo · 2019 – 2021
FOOTBALL HOOPS
+22%
Users
NBA
Partner
2
Sports
Scouting Report
05
Pulled football fans into hoops.

Identified Fantasy Football users with high NBA engagement and built a cross-sport growth motion in partnership with the league. Grew Fantasy Basketball users 22% by meeting users where they already were instead of acquiring net new ones. The cheapest growth is always the user you already have.

Role · Principal PM
06
Marketplace
Yahoo DFS
Yahoo · 2016 – 2018
1M+
Users
$100M
Entries
#3
US
Scouting Report
06
Ran a two-sided marketplace at scale.

Operated contest inventory, overlay strategy, and lobby dynamics for one of the top-three US DFS platforms. Supply and demand matching, 1M+ users, $100M+ in annual entry fees. The work that taught me what marketplaces actually need.

Role · Business Ops Manager
How I Think About Product

Three things I've come to believe.

01
Anyone can have the idea. The PM has to know which one is right.
02
Acquisition gets the press release. Onboarding earns the trust. Engagement builds the habit. Retention pays the bills.
03
The roadmap is a hypothesis. Every release is a test.